Under consideration


Track input from controllers to determine active/idle state

I need to confirm this, but I think Windows’ method of telling me that there has been user input doesn’t include controller/gamepad events, like button presses, so time playing a game with a controller won’t get tracked as Foreground will think you’re idle. If this is the case, the solution is to manually look for connected gamepads ourselves and check for new events from them, using that to determine the computer is active and not idle.

1 vote

Tagged as Development

Created 01 June 2023 by Josh Sharp